![]() Strange ModLoaderMp issue when loading in multiplayer (NO EE IS NOT SMP) fixed. ![]() Philosopher's stone transmute-a-tree crash fixed. Sorry.Ħ.07 - Alchemy Chest Gem of Eternal Density fixed. Corrected conditionals for toggling gemmed armor powers. Also finished the guide!Ħ.08 - I fail at making things toggle, derp. Sorry about that guys.Ħ.09 - Several fuel consumption bugs were fixed, the Divining rod now uses fuel (about 4 EMC per Divining level, so level 3 uses 12), fixed the learning of damaged items to only give you the undamaged knowledge, and enabled damaged items to be used in the transmutation grid for input. Forgot to increase the Talisman of Repair's array when adding bow to the repair options list. Fixed that annoyance where putting damaged tools in the Trans Grid caused you to learn them over and over, in spite of already knowing them.Ħ.10 - Derp. O_o DM/RM Shears and RM Katar now shear mooshrooms, and also give their low-% clone chance to clone a mooshroom.Ħ.11 - Heavily optimized the routines for the Trans Grid, making it lag infinitely less. Added getters and setters for the alchemical value bank for Inficraft's mDiyo, experimental.Ħ.12 - I had no idea mooshrooms could be sheared. Also stopped the Mercurial Eye from being "repaired" by a Talisman, purely cosmetic, but still annoying.Ħ.13 - Fixed localization for the armor power activation methods/deactivation methods. also swapped Greaves dead-drop ability to being classified as offensive, allowing you to turn off dead-drop but still "fly". really nasty, that one.Ħ.14 - Added a few more mini-API hooks for future possible uses, removed some debug recipes I forgot, corrected my Fuel Registry to be metadata sensitive so I could add Nikolite to the list in the RP2 addon. Fixed Void Ring's eating stuff and not returning it. Increased the charge maximum to compensate. Also decreased the minimum effected area of the Mercurial Eye to 0, allowing you to transmute/build a single block at a time. <_<Ħ.16 - Mended the issue with the new fuel mapping meta-data sensitivity that causes old fuel mappings to return false! Should make fuel appear as fuel again in the trans grid.Ħ.15 - Added "panel mode" to the Philosopher's Stone, letting it transmute flat planes of space. Cobblestone in the Nether will always transmute directly to Netherrack.Īdded IC2 Values for iron and gold dust, and lava cells. Netherrack can be transmuted via Philosopher's Stone. Nether brick, ghast tears and mycelium now have EMC ratings. Other Trans-grid metadata wonks involving targets not showing up should be fixed. Added more metadata sensitive handling for the mod, vanilla items and addons. WOFT Function was debuffing around players instead of pedestals, this is fixed. Removed Chest of WOFT function because it sucks. chests, collectors, etc once you learn the transmutation. Added all blocks EMC ratings so that you can transmute Alch. Klein Star level now drastically effects how fast a Relay can charge/uncharge it. EMC should now stay preserved in Klein stars when you break a machine holding one. Cut off and reset DM/RM furnace energy and scaled it properly (no more infinite furnace from being hooked up for a minute). Range goes up to 64, minimum of 28 or so. ![]() :\Ħ.17 - New mode in Mercurial Eye "Pillar Extension", works like extension except for a 3x3 column (vertical or horizontal) will extend in the direction you click (face-sensitive) and stop when it hits an obstruction. It's really fixed this time, and now Kleins dropped will retain their EMC. Also, the previous update made the problem with collector/relay dropping Klein Stars worse (made them vanish completely). 6.18 - Added silver dust, tried to add netherFence but MCP effed up the names again.
0 Comments
Leave a Reply. |